How is Second Life a disruptive
technology?
Second Life is disruptive because it
essentially emerged from nowhere and created a new way of thinking about how we
can learn new concepts.
What technology or innovation did it
displace?
Second Life definitely displaced the
traditional classroom as a method for teaching individuals.
How many years do you think Second
Life has left before another emerging technology or disruptive technology
replaces it?
I expect Second Life or something
like it will be around for quite some time. Virtual worlds are a place for many to escape
to from reality.
What are the social benefits of
Second Life, and what might be the social implications of virtual worlds in
your industry?
The largest benefit is that it allows manipulation of
objects that are not bound by every day laws of physics. The closest thing that is similar to this
technology in my industry is the virtual desktop. This allows users to not have to have a
physical machine to log into but can use all of the same applications in a
virtual space.
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