Wednesday, August 21, 2013

Module 5 Blog – Red Queens and Increasing Returns




When you decided to obtain a DVD for your science fiction assignment in Module 4, where did you go to find a movie based on a Philip K. Dick book? Did you rent or purchase a DVD, or did you view it digitally on your computer using Netflix or a similar vendor of video-on-demand?
I went to a service similar to Netflix where I viewed it digitally on my computer.
Is the current competition between DVDs and video-on-demand an example of increasing returns or Red Queens? Justify your response with sound reasoning and specific examples.
The idea of the increasing return is where two products are competing for dominance within the market.  Red Queens, on the other hand, are two technologies that appear to pull forward of those others within the market.  I believe the competition between DVD and video-on-demand is more one of a Red Queens’ example.  DVD and video-on-demand are not the only competing technologies within this particular race.  With the competition between VHS and Betamax, the Betamax disappeared after the VHS won the competition.  I do not believe the same will be true of the competition between DVD and video-on-demand.
Where do you think DVDs and video-on-demand are on the four criteria of McLuhan’s tetrad?
DVD
Enhances the ability to view video in high quality
Obsoletes the use of the VHS tape
Reverts to the Blue Ray
Retrives the viewing of movies from the days of the filmstrip
Video-on-demand
Enhances the portability of being able to view a video almost anywhere
Obsoletes the use of conventional VHS and DVD storage
Reverts into ?
Retrives the viewing of movies from the days of the filmstrip

References:
Thornburg, D. (2008c). Red Queens, butterflies, and strange attractors: Imperfect lenses into emergent technologies. Lake Barrington, IL: Thornburg Center for Space Exploration.

Module 4 Blog on Second Life





How is Second Life a disruptive technology?
Second Life is disruptive because it essentially emerged from nowhere and created a new way of thinking about how we can learn new concepts.
What technology or innovation did it displace?
Second Life definitely displaced the traditional classroom as a method for teaching individuals.
How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?
I expect Second Life or something like it will be around for quite some time.  Virtual worlds are a place for many to escape to from reality. 
What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?
The largest benefit is that it allows manipulation of objects that are not bound by every day laws of physics.  The closest thing that is similar to this technology in my industry is the virtual desktop.  This allows users to not have to have a physical machine to log into but can use all of the same applications in a virtual space.